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- Intervention Report: Using In Our Shoes Game to Reflect on Students’ Living Experience Through Ludic Practice
- Framed by Race: The Illusion of Privilege in the Ukrainian Refugee Experience
- Religion debate in the classroom
- Educational activities involving student’s living expirience
- Designing offline game for every player: Disability, Inclusion, and the Access+ Games Initiative
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Monthly Archives: February 2025
Case Study 3: Assess and give feedback for learning. Dealing with student’s anxiety during presentation on the Crit
At the end of the unit Identity and Avatar, students were expected to present their artist book alongside preparing an object for a virtual exhibition. This unit focused on character design, allowing students to explore identity through digital and visual … Continue reading
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Microteaching: Palimpsest exercise
I conducted microteaching sessions based on object-based learning. The session was part of the Introduction to Games Art unit, where I introduced the Palimpsest exercise. I began by explaining the meaning of the term and showing a video featuring materials … Continue reading